Is Sprunki available on mobile?

Sprunki has released mobile versions on both Android and iOS platforms (launched in October 2023), supporting iOS 14 and above systems (98% coverage rate) and Android 10 and above devices (87% coverage rate). The installation package size of the iOS version is 1.2GB (where AR resources occupy 73%). The Android version is 1.1GB (dynamic compression technology saves 18% of space). As Sensor Tower statistics reports, during the initial month when available, mobile terminal downloads accounted for more than 12 million times (there was a contribution from iOS equaling 54%), and earnings totaled 23 million US dollars (the rate of conversion against in-app buying stood at 7.3%). But the frame rate of budget phones (like Redmi 10C) when in use is just 12-18FPS (the flagship model iPhone 14 Pro supports a highest 60FPS), and loading AR maps has a delay as long as 8.7 seconds (can be reduced to 2.3 seconds with 5G networks).

Hardware compatibility tests show that Sprunki requires stringent device sensor requirements: LiDAR scan precision ≤0.3 meters (iPhone 12 Pro and above qualified) and sampling rate of the gyroscope ≥200Hz (220Hz for Samsung S22 Ultra and only 150Hz for Pixel 6a). In Wi-Fi 6, the peak bandwidth usage of the multiplayer AR battle mode (30 people on the same screen) was 6.8Mbps, and the error rate of skill release delay for users of the 4G network (average 38Mbps) rose to 17% (Tokyo server measured data). The 2024 EU GDPR example demonstrated that the collection rate of mobile location data was 0.5 times per second (with ±2.1 meters precision), and the developer had to pay a fine of 5.4 million euros.

From a business perspective, the rate of purchasing mobile season tickets ($24.99 per quarter) was 41%, and the percentage of this revenue made up 63% of the overall revenue (Q1 2024 figures). However, Google Play and the App Store took a 30% commission, and the developers were forced to increase the price of “quantum coins” by 7% (the cost for selling 100 quantum coins increased from 0.99 to 1.06). Cross-platform intercommunicational feature facilitates Switch/PC players to get connected with the mobile devices, with delay compensation algorithm improving reaction of mobile activities by 22%. However, according to the monitoring of Cloudflare, PC players’ failure rate in connecting the “Quantum Expedition” event is found 37% less than those mobile users due to a ±18 pixel precision loss in performing the touch action.

User behavior statistics show that the average mobile online usage time per day is 53 minutes (29% lower than on PC devices), but the completion rate of AR scan tasks is 41% higher (utilizing fragmented time). Hardware limitations capped the damage output limit of the mobile version of the “Void Rift” BOSS battle to 3,200 points/sec (unlimited on the PC side), making players need to increase the opportunity to use amplification items (such as the “$4.99 Overload Core”) by 28%. The 18-24 age group accounts for 61% of mobile gamers, spending on average $14.9 per month (73% more than the over 25-year-old gamers), confirming Sprunki’s penetration into the young mobile gamers’ market, as suggested by Newzoo figures.

Leave a Comment

Your email address will not be published. Required fields are marked *

Scroll to Top
Scroll to Top